Three top maps from Counter-Strike that are not in CS:GO

In 2012, a new version of Valve’s Counter-Strike replaced everyone’s favorite game. In its first months, CS:GO was criticized a lot, but after a while, it became the most popular shooter in history. However, even Global Offensive lacks something – today we will tell you about three popular competitive locations of previous Counter-Strike versions, that many young cyber-sportsmen are not even aware of. You can also find the best cases to open in csgo at modern locations.

de_aztec

By the name, it is clear that this location was made in the style of ancient Aztec ruins. In terms of setting it can be compared to the new Ancient map, which Valve released a week ago along with Operation Broken Fang. The location first appeared in the early 2000s and immediately remembered by players the original sounds (such as cicadas and peals of thunder), as well as the stormy weather. From the base to the points led two roads – one short, the other, across the bridge, longer, but with less danger. In the early years, the map was not only popular among casual players, but was also very often used in tournaments.

However, with the development of cybersports, Counter-Strike exposed its weaknesses – the exit of the attacking players on a large plant almost never worked, and there was only one alternative for terrorists. As a result, after a few years, the major tournament operators abandoned de_aztec, although ordinary players enjoyed it for a long time. Aztec was one of the first to be added to CS:GO, but it did not return to eSports – although Valve redesigned the location, the main problems remained the same. And in 2017 the map was removed from CS:GO altogether. The developers attributed this to the decline in popularity and promised to bring de_aztec back after the redesign, but three years later we have not seen it.

de_prodigy

One of the first bombshell maps, for which the original Half-Life textures were used. The first tournaments were held on it, but the location was rather quickly relegated to spare status – although Prodigy has not lost its popularity among ordinary players for a long time yet.

Among the disadvantages that did not allow the map to keep the interest of players in Counter-Strike, called the lack of balance. CT was quite easy to control the main positions due to the tunnels, which were too narrow and long. In addition, the defense could move quickly around the map using ventilation, while the attackers were not so easy to get to a point. Screws were even banned in some tournaments of the time. There is another problem – de_prodigy was a very dark map, and it was not easy for players to see the details in the tunnels. By the way, that was the main reason why Prodigy was decided not to move to CS:GO and replace it with other, brighter, and more modern locations. 

de_tuscan

This map was originally called de_cpl_mill, and it was the most popular map among those created for Counter-Strike tournaments. CPL is an abbreviation for Cyber Professional League, in which specialists tried to create a balanced location that allows you to easily determine the strongest team in the “5 on 5” format. However, the most famous is the reincarnation of the map under the new name de_tuscan. In the new version, the attacking team had much more options, while a competent defense could still hold points or knock out a bomb with a retake. 

Tuscan was the most popular location from CS 1.6 and Source, which Valve decided not to add to the new game. The developers of Global Offensive left the project to the author, who never managed to fix all the bugs. In CS:GO de_tuscan came out only in 2016 but even then was very much unfinished, and there were no enthusiasts who could finish the map. If you want more useful information, visit https://csgo.net/.